![]() While rewinding isn’t new for platformers, I do like the way the Record and Restore functions work and how the stages are built around them.Originally posted by crabel:While the general story is explained better, the biggest problem with the ending was not addressed in my opinion. I love the kind of game that makes you think, but doesn’t make you feel stupid. Simple, great in small doses, and isn’t easy. The sound effects hit that perfect spot too. Simple, but eyecatching, not too simple to be minimalistic. You know, the very washed out green, blue, red, orange, purple. The sprites are bit too colorful and bit too detailed for the look, but at first my brain thought “Gameboy color pallet”. This money can be used to give you hints, which you may or may not need. The reason upfront to play as many stages as possible is to get more money. You can play all of the stages if you want, I know I at least attempted to, but if you just want to play on Normal, that’s fine and you won’t be penalized. This should be self explanatory for difficulties. I always like when they ease you into a game like this instead of just having a screen of text and images.Įach world in the game has three paths. On top of that, the first half dozen levels in the game are a good, in-depth tutorial. That might sound a bit confusing, but it’s really not. ![]() Then do what you need to do, get to the other part of the area and Restore. ![]() Say a block needs to be moved, or a spike falls, or you need to stack platforms a certain way, but you already dealt with them in moving around? Well, Record them before they move. Move them, then when you want them back to where they were, since they could be a bit of an obstacle now, you can Restore. You play as REC, who has a camera for a head. And would you know it, I really enjoyed this little game.įilmechanism has a bit of a gimmick to it. ![]()
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